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Nintendo Switch 2 Will Reportedly Fix Joy-Con Drift, Leaker Suggests

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Nintendo Switch 2 Will Reportedly Fix Joy-Con Drift

The Nintendo Switch 2 Joy-Con controllers could use analog Hall effects, saying goodbye once and for all to annoying drifting glitches, according to a leaker. Check out all the details below.

Nintendo Switch 2 to Fix Joy-Con Drift Issues

While the announcement of the Nintendo Switch 2 didn’t hide any huge surprises, the new controller design certainly deserves attention, and it may not be limited to aesthetics alone.

It was already known in fact that the new hybrid console of Nintendo will use control systems very similar to the Joy-Con, but much larger and with a magnetic attachment system to the console — apparently already imagined on the first Switch consoles.

But Nintendo may have also decided to implement different analog sticks than those used on the Switch, saying goodbye once and for all to drifting issues, the very annoying defect that due to wear and tear ended up registering inputs even without the user’s control.

According to reports, the information comes from insider NextHandheld, who before the official reveal of the new Nintendo hybrid console had revealed several details about Switch 2 which were then officially confirmed by the trailer.

If at first this information did not seem credible, the community has now started to look much more carefully at the details revealed by the leaker, also noticing a mention of the analog Hall effect.

The insider claims to have obtained this and other information through a teardown of the console, thus having had the opportunity to see the technical specifications of the Switch 2 and its controllers up close.

Considering that many of his rumors have turned out to be accurate, such as the shape of the console and magnetic joy-con, the information would seem to be credible, also because it is not the first time that there has been talk of the possible arrival of the analog Hall effect.

At the moment, there has been no official confirmation from Nintendo on this point, which is why we will have to wait for the Direct scheduled for April 2, where we will discover all the details about Switch 2. For the moment, we can only invite you to take everything with due precautions.

The official release date of Nintendo Switch 2 should also be revealed during the presentation, which according to a well-known publisher and accessory manufacturer Nacon should be between April and September.

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Monster Hunter Wilds PC Benchmark Available for Free, System Requirements Updated

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Monster Hunter Wilds PC Benchmark Available for Free, System Requirements Updated

Capcom has updated the system requirements for the Monster Hunter Wilds PC version and released a free benchmark to test the game on your computer setup. Download the free benchmark tool from the link given below.

Monster Hunter Wilds PC Benchmark Available, System Requirments Updated

Capcom has published the benchmark of the PC version of Monster Hunter Wilds which can be downloaded from Steam, at this link, allowing players to test the performance of the title on their own configuration. Furthermore, the PC system requirements have been updated and are now more accessible.

The benchmark, weighing approximately 25 GB, is available for free on the official website and allows you to start a sequence that simulates cutscenes and gameplay, measuring the system’s performance. Players can also change numerous graphics settings, including new options for ray tracing.

Capcom has made the previously communicated recommended requirements more accessible, especially with regards to graphics cards. For example, an RTX 2060 Super or RX 6600 is now recommended for gaming at 1080p and 60 fps, whereas previously more powerful GPUs such as the RTX 2070 Super or RX 6700 XT were required.

Let’s see the complete updated list below:

Minimum – 1080p (upscaled from 720p), 30 fps with minimum graphics settings

  • Operating System: Windows 10 or 11 (64-bit)
  • Processor: Intel Core i5-10400, Intel Core i3-12100, AMD Ryzen 5 3600
  • Memory: 16GB RAM
  • Video card: NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5500 XT
  • VRAM: 8GB
  • Space Required: 75 GB SSD

Recommended – 1080p (with upscaling), 60 fps (with frame generation) with graphics settings on Medium

  • Operating System: Windows 10 or 11 (64-bit) (64-bit)
  • Processor: Intel Core i5-10400, Intel Core i3-12100, AMD Ryzen 5 3600
  • Memory: 16GB RAM
  • Video card: NVIDIA GeForce RTX 2060 Super or AMD Radeon RX 6600XT
  • VRAM: 8GB
  • Space Required: 75 GB SSD

High – 1440p (upscaled), 60 fps (frame generation) with graphics settings on High

  • Operating System: Windows 10 or 11 (64-bit) (64-bit)
  • Processor: Intel Core i5-10400, Intel Core i3-12100, AMD Ryzen 5 3600
  • Memory: 16GB RAM
  • Video card: NVIDIA GeForce RTX 4060 Ti or AMD Radeon RX 6700 XT
  • VRAM: 8GB
  • Space Required: 75 GB SSD

Ultra – 4K (upscaled), 60 fps (frame generation) with graphics settings on Ultra

  • Operating System: Windows 10 or 11 (64-bit) (64-bit)
  • Processor: Intel Core i5-11600K, Intel Core i5-12400, AMD Ryzen 7 5800X or AMD Ryzen 7 7800 XT
  • Memory: 16GB RAM
  • Video card: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
  • VRAM: 12 GB (16 GB with HD textures installed)
  • Space Required: 75 GB SSD (150 GB installing HD textures)

Monster Hunter Wilds will be available on February 28 for PC and consoles.

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GTA 6 Will Run Only At 30 FPS on PS5 and Xbox Series X/S, Ex-Rockstar Animator Says

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GTA 6 Will Run Only At 30 FPS on PS5 and Xbox Series X, Ex-Rockstar Animator Says

According to a former Rockstar animator, the priority of GTA 6 is to achieve 30 FPS (frames per second) when the game launches on PS5 and Xbox Series X/S consoles. Check out the complete details below.

GTA 6 To Run At 30 FPS on PS5 and Xbox Series X/S

One of the creators of GTA 5 and Red Dead Redemption 2 recently joined the discussion of the potential performance of Grand Theft Auto 6. The former animator shared information that GTA 6 will run only at 30 FPS on PS5 and Xbox Series X/S consoles.

Despite being scheduled for release this year on PS5 and Xbox Series, GTA 6 remains Rockstar’s best-kept secret, with no new details offered. Along with the controversial rumor of a $100 price tag, news about the game comes from such unusual sources as the actor who played Trevor in GTA V and the protagonist of Red Dead Redemption II.

Former Rockstar members are also speaking out, and if recently a developer requested a remaster of GTA IV, now it is one of his colleagues who sheds light on the performance of GTA 6 on consoles.

In his interview on the Kiwi Talkz video podcast, Mike York rules out a higher frame rate: “I don’t know if they’ll be able to pull off 60fps.”

“I don’t think so. I think they’re gonna be shooting for 30fps – and a locked 30fps, meaning it never dips below that. They’re gonna try to optimize as much as they can to where it never goes below 30,” adds the animator.

York is clear that GTA 6 will run at around 40 or 50 frames once it is released on PC. In addition, this future version will bring other advantages.

“I bet you, like, later, once it’s on PC, it’ll probably get super optimized and changed and new graphics cards that come out and you’ll be able to run it at 60fps probably at that time”

Despite everything, the former Rockstar member leaves the door open to an exception on consoles that of PS5 Pro, thanks to PlayStation Spectral Super Resolution (PSSR) technology.

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GTA 6 and GTA Online Will Be Reportedly Sold Separately

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GTA 6 and GTA Online Will Be Reportedly Sold Separately

According to a well-known insider, Rockstar Games could adopt an unprecedented strategy for the launch of GTA 6, offering the game in two different editions, that is a complete one, with single-player and multiplayer modes, and another dedicated exclusively to GTA Online, sold at a reduced price as a standalone. Check out the complete information below.

GTA 6 and GTA Online To Be Sold Separately

According to the famous leaker Tez2 who shared this information on GTAForums, Rockstar Games and Take-Two could sell two different editions of GTA 6: a complete one and an online-only one.

This solution is not entirely new for Rockstar, which in the past has made the online modes of GTA 5 and Red Dead Redemption 2 available separately, but only several months or years after launch. If the rumor turns out to be true, GTA 6 would be the first title from the company to be released immediately in two distinct versions.

The idea would make sense, considering the huge success of GTA Online. Offering a standalone version of multiplayer could attract players who are only interested in the online experience, while still leaving the option to upgrade to the full version at a later date.

Another element to consider is GTA+, Rockstar’s subscription service. The strategy could be similar to that of Xbox Game Pass, which offers premium upgrades for its first-party titles. GTA+ could make access to the standalone version of multiplayer even more attractive, incentivizing new users to try it without having to buy the entire game.

This simply means that it would create an opportunity for additional revenue, as many users might later decide to purchase the expansion to access the story or subscribe to a dedicated service to play the single-player component.

At the moment, however, this is all speculation. Rockstar and Take-Two have not confirmed anything yet, so we will just have to wait and see if GTA 6 will actually be distributed in two separate editions at launch.

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